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import UserNotifications
import UIKit
let APP_GROUP = "group.app.bsky"
typealias ContentHandler = (UNNotificationContent) -> Void
// This extension allows us to do some processing of the received notification
// data before displaying the notification to the user. In our use case, there
// are a few particular things that we want to do:
//
// - Determine whether we should play a sound for the notification
// - Download and display any images for the notification
// - Update the badge count accordingly
//
// The extension may or may not create a new process to handle a notification.
// It is also possible that multiple notifications will be processed by the
// same instance of `NotificationService`, though these will happen in
// parallel.
//
// Because multiple instances of `NotificationService` may exist, we should
// be careful in accessing preferences that will be mutated _by the
// extension itself_. For example, we should not worry about `playChatSound`
// changing, since we never mutate that value within the extension itself.
// However, since we mutate `badgeCount` frequently, we should ensure that
// these updates always run sync with each other and that the have access
// to the most recent values.
class NotificationService: UNNotificationServiceExtension {
private var contentHandler: ContentHandler?
private var bestAttempt: UNMutableNotificationContent?
override func didReceive(_ request: UNNotificationRequest, withContentHandler contentHandler: @escaping (UNNotificationContent) -> Void) {
self.contentHandler = contentHandler
guard let bestAttempt = NSEUtil.createCopy(request.content),
let reason = request.content.userInfo["reason"] as? String
else {
contentHandler(request.content)
return
}
self.bestAttempt = bestAttempt
if reason == "chat-message" {
mutateWithChatMessage(bestAttempt)
} else {
mutateWithBadge(bestAttempt)
}
// Any image downloading (or other network tasks) should be handled at the end
// of this block. Otherwise, if there is a timeout and serviceExtensionTimeWillExpire
// gets called, we might not have all the needed mutations completed in time.
contentHandler(bestAttempt)
}
override func serviceExtensionTimeWillExpire() {
guard let contentHandler = self.contentHandler,
let bestAttempt = self.bestAttempt else {
return
}
contentHandler(bestAttempt)
}
// MARK: Mutations
func mutateWithBadge(_ content: UNMutableNotificationContent) {
NSEUtil.shared.prefsQueue.sync {
var count = NSEUtil.shared.prefs?.integer(forKey: "badgeCount") ?? 0
count += 1
// Set the new badge number for the notification, then store that value for using later
content.badge = NSNumber(value: count)
NSEUtil.shared.prefs?.setValue(count, forKey: "badgeCount")
}
}
func mutateWithChatMessage(_ content: UNMutableNotificationContent) {
if NSEUtil.shared.prefs?.bool(forKey: "playSoundChat") == true {
mutateWithDmSound(content)
}
}
func mutateWithDefaultSound(_ content: UNMutableNotificationContent) {
content.sound = UNNotificationSound.default
}
func mutateWithDmSound(_ content: UNMutableNotificationContent) {
content.sound = UNNotificationSound(named: UNNotificationSoundName(rawValue: "dm.aiff"))
}
}
// NSEUtil's purpose is to create a shared instance of `UserDefaults` across
// `NotificationService` instances. It also includes a queue so that we can process
// updates to `UserDefaults` in parallel.
private class NSEUtil {
static let shared = NSEUtil()
var prefs = UserDefaults(suiteName: APP_GROUP)
var prefsQueue = DispatchQueue(label: "NSEPrefsQueue")
static func createCopy(_ content: UNNotificationContent) -> UNMutableNotificationContent? {
return content.mutableCopy() as? UNMutableNotificationContent
}
}
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