import React from 'react'
import {
ActivityIndicator,
GestureResponderEvent,
Pressable,
StyleSheet,
useWindowDimensions,
View,
} from 'react-native'
import Animated, {
measure,
runOnJS,
useAnimatedRef,
useFrameCallback,
} from 'react-native-reanimated'
import {useSafeAreaInsets} from 'react-native-safe-area-context'
import {WebView} from 'react-native-webview'
import {Image} from 'expo-image'
import {AppBskyEmbedExternal} from '@atproto/api'
import {msg} from '@lingui/macro'
import {useLingui} from '@lingui/react'
import {useNavigation} from '@react-navigation/native'
import {NavigationProp} from '#/lib/routes/types'
import {EmbedPlayerParams, getPlayerAspect} from '#/lib/strings/embed-player'
import {isNative} from '#/platform/detection'
import {useExternalEmbedsPrefs} from '#/state/preferences'
import {atoms as a, useTheme} from '#/alf'
import {useDialogControl} from '#/components/Dialog'
import {EmbedConsentDialog} from '#/components/dialogs/EmbedConsent'
import {Fill} from '#/components/Fill'
import {PlayButtonIcon} from '#/components/video/PlayButtonIcon'
import {EventStopper} from '../EventStopper'
interface ShouldStartLoadRequest {
url: string
}
// This renders the overlay when the player is either inactive or loading as a separate layer
function PlaceholderOverlay({
isLoading,
isPlayerActive,
onPress,
}: {
isLoading: boolean
isPlayerActive: boolean
onPress: (event: GestureResponderEvent) => void
}) {
const {_} = useLingui()
// If the player is active and not loading, we don't want to show the overlay.
if (isPlayerActive && !isLoading) return null
return (
{!isPlayerActive ? (
) : (
)}
)
}
// This renders the webview/youtube player as a separate layer
function Player({
params,
onLoad,
isPlayerActive,
}: {
isPlayerActive: boolean
params: EmbedPlayerParams
onLoad: () => void
}) {
// ensures we only load what's requested
// when it's a youtube video, we need to allow both bsky.app and youtube.com
const onShouldStartLoadWithRequest = React.useCallback(
(event: ShouldStartLoadRequest) =>
event.url === params.playerUri ||
(params.source.startsWith('youtube') &&
event.url.includes('www.youtube.com')),
[params.playerUri, params.source],
)
// Don't show the player until it is active
if (!isPlayerActive) return null
return (
)
}
// This renders the player area and handles the logic for when to show the player and when to show the overlay
export function ExternalPlayer({
link,
params,
}: {
link: AppBskyEmbedExternal.ViewExternal
params: EmbedPlayerParams
}) {
const t = useTheme()
const navigation = useNavigation()
const insets = useSafeAreaInsets()
const windowDims = useWindowDimensions()
const externalEmbedsPrefs = useExternalEmbedsPrefs()
const consentDialogControl = useDialogControl()
const [isPlayerActive, setPlayerActive] = React.useState(false)
const [isLoading, setIsLoading] = React.useState(true)
const aspect = React.useMemo(() => {
return getPlayerAspect({
type: params.type,
width: windowDims.width,
hasThumb: !!link.thumb,
})
}, [params.type, windowDims.width, link.thumb])
const viewRef = useAnimatedRef()
const frameCallback = useFrameCallback(() => {
const measurement = measure(viewRef)
if (!measurement) return
const {height: winHeight, width: winWidth} = windowDims
// Get the proper screen height depending on what is going on
const realWinHeight = isNative // If it is native, we always want the larger number
? winHeight > winWidth
? winHeight
: winWidth
: winHeight // On web, we always want the actual screen height
const top = measurement.pageY
const bot = measurement.pageY + measurement.height
// We can use the same logic on all platforms against the screenHeight that we get above
const isVisible = top <= realWinHeight - insets.bottom && bot >= insets.top
if (!isVisible) {
runOnJS(setPlayerActive)(false)
}
}, false) // False here disables autostarting the callback
// watch for leaving the viewport due to scrolling
React.useEffect(() => {
// We don't want to do anything if the player isn't active
if (!isPlayerActive) return
// Interval for scrolling works in most cases, However, for twitch embeds, if we navigate away from the screen the webview will
// continue playing. We need to watch for the blur event
const unsubscribe = navigation.addListener('blur', () => {
setPlayerActive(false)
})
// Start watching for changes
frameCallback.setActive(true)
return () => {
unsubscribe()
frameCallback.setActive(false)
}
}, [navigation, isPlayerActive, frameCallback])
const onLoad = React.useCallback(() => {
setIsLoading(false)
}, [])
const onPlayPress = React.useCallback(
(event: GestureResponderEvent) => {
// Prevent this from propagating upward on web
event.preventDefault()
if (externalEmbedsPrefs?.[params.source] === undefined) {
consentDialogControl.open()
return
}
setPlayerActive(true)
},
[externalEmbedsPrefs, consentDialogControl, params.source],
)
const onAcceptConsent = React.useCallback(() => {
setPlayerActive(true)
}, [])
return (
<>
{link.thumb && (!isPlayerActive || isLoading) ? (
<>
>
) : (
)}
>
)
}
const styles = StyleSheet.create({
overlayContainer: {
flex: 1,
justifyContent: 'center',
alignItems: 'center',
},
overlayLayer: {
zIndex: 2,
},
playerLayer: {
zIndex: 3,
},
webview: {
backgroundColor: 'transparent',
},
gifContainer: {
width: '100%',
overflow: 'hidden',
},
})