/** * Copyright (c) JOB TODAY S.A. and its affiliates. * * This source code is licensed under the MIT license found in the * LICENSE file in the root directory of this source tree. * */ import React, {useCallback} from 'react' import {ScrollView, NativeTouchEvent, NativeSyntheticEvent} from 'react-native' import {Dimensions} from '../@types' const DOUBLE_TAP_DELAY = 300 const MIN_ZOOM = 2 let lastTapTS: number | null = null /** * This is iOS only. * Same functionality for Android implemented inside usePanResponder hook. */ function useDoubleTapToZoom( scrollViewRef: React.RefObject, scaled: boolean, screen: Dimensions, imageDimensions: Dimensions | null, ) { const handleDoubleTap = useCallback( (event: NativeSyntheticEvent) => { const nowTS = new Date().getTime() const scrollResponderRef = scrollViewRef?.current?.getScrollResponder() const getZoomRectAfterDoubleTap = ( touchX: number, touchY: number, ): { x: number y: number width: number height: number } => { if (!imageDimensions) { return { x: 0, y: 0, width: screen.width, height: screen.height, } } // First, let's figure out how much we want to zoom in. // We want to try to zoom in at least close enough to get rid of black bars. const imageAspect = imageDimensions.width / imageDimensions.height const screenAspect = screen.width / screen.height const zoom = Math.max( imageAspect / screenAspect, screenAspect / imageAspect, MIN_ZOOM, ) // Unlike in the Android version, we don't constrain the *max* zoom level here. // Instead, this is done in the ScrollView props so that it constraints pinch too. // Next, we'll be calculating the rectangle to "zoom into" in screen coordinates. // We already know the zoom level, so this gives us the rectangle size. let rectWidth = screen.width / zoom let rectHeight = screen.height / zoom // Before we settle on the zoomed rect, figure out the safe area it has to be inside. // We don't want to introduce new black bars or make existing black bars unbalanced. let minX = 0 let minY = 0 let maxX = screen.width - rectWidth let maxY = screen.height - rectHeight if (imageAspect >= screenAspect) { // The image has horizontal black bars. Exclude them from the safe area. const renderedHeight = screen.width / imageAspect const horizontalBarHeight = (screen.height - renderedHeight) / 2 minY += horizontalBarHeight maxY -= horizontalBarHeight } else { // The image has vertical black bars. Exclude them from the safe area. const renderedWidth = screen.height * imageAspect const verticalBarWidth = (screen.width - renderedWidth) / 2 minX += verticalBarWidth maxX -= verticalBarWidth } // Finally, we can position the rect according to its size and the safe area. let rectX if (maxX >= minX) { // Content fills the screen horizontally so we have horizontal wiggle room. // Try to keep the tapped point under the finger after zoom. rectX = touchX - touchX / zoom rectX = Math.min(rectX, maxX) rectX = Math.max(rectX, minX) } else { // Keep the rect centered on the screen so that black bars are balanced. rectX = screen.width / 2 - rectWidth / 2 } let rectY if (maxY >= minY) { // Content fills the screen vertically so we have vertical wiggle room. // Try to keep the tapped point under the finger after zoom. rectY = touchY - touchY / zoom rectY = Math.min(rectY, maxY) rectY = Math.max(rectY, minY) } else { // Keep the rect centered on the screen so that black bars are balanced. rectY = screen.height / 2 - rectHeight / 2 } return { x: rectX, y: rectY, height: rectHeight, width: rectWidth, } } if (lastTapTS && nowTS - lastTapTS < DOUBLE_TAP_DELAY) { let nextZoomRect = { x: 0, y: 0, width: screen.width, height: screen.height, } const willZoom = !scaled if (willZoom) { const {pageX, pageY} = event.nativeEvent nextZoomRect = getZoomRectAfterDoubleTap(pageX, pageY) } // @ts-ignore scrollResponderRef?.scrollResponderZoomTo({ ...nextZoomRect, // This rect is in screen coordinates animated: true, }) } else { lastTapTS = nowTS } }, [imageDimensions, scaled, screen.height, screen.width, scrollViewRef], ) return handleDoubleTap } export default useDoubleTapToZoom