/** * Copyright (c) JOB TODAY S.A. and its affiliates. * * This source code is licensed under the MIT license found in the * LICENSE file in the root directory of this source tree. * */ import React, {useCallback, useState} from 'react' import { Dimensions, StyleSheet, View, NativeSyntheticEvent, NativeTouchEvent, TouchableWithoutFeedback, } from 'react-native' import {Image} from 'expo-image' import Animated, { interpolate, runOnJS, useAnimatedRef, useAnimatedScrollHandler, useAnimatedStyle, useSharedValue, } from 'react-native-reanimated' import useImageDimensions from '../../hooks/useImageDimensions' import {ImageSource, Dimensions as ImageDimensions} from '../../@types' import {ImageLoading} from './ImageLoading' const DOUBLE_TAP_DELAY = 300 const SWIPE_CLOSE_OFFSET = 75 const SWIPE_CLOSE_VELOCITY = 1 const SCREEN = Dimensions.get('screen') const MAX_ORIGINAL_IMAGE_ZOOM = 2 const MIN_DOUBLE_TAP_SCALE = 2 type Props = { imageSrc: ImageSource onRequestClose: () => void onZoom: (scaled: boolean) => void isScrollViewBeingDragged: boolean } const AnimatedImage = Animated.createAnimatedComponent(Image) let lastTapTS: number | null = null const ImageItem = ({imageSrc, onZoom, onRequestClose}: Props) => { const scrollViewRef = useAnimatedRef() const translationY = useSharedValue(0) const [loaded, setLoaded] = useState(false) const [scaled, setScaled] = useState(false) const imageDimensions = useImageDimensions(imageSrc) const maxZoomScale = imageDimensions ? (imageDimensions.width / SCREEN.width) * MAX_ORIGINAL_IMAGE_ZOOM : 1 const animatedStyle = useAnimatedStyle(() => { return { opacity: interpolate( translationY.value, [-SWIPE_CLOSE_OFFSET, 0, SWIPE_CLOSE_OFFSET], [0.5, 1, 0.5], ), } }) const scrollHandler = useAnimatedScrollHandler({ onScroll(e) { translationY.value = e.zoomScale > 1 ? 0 : e.contentOffset.y }, onEndDrag(e) { const velocityY = e.velocity?.y ?? 0 const nextIsScaled = e.zoomScale > 1 runOnJS(handleZoom)(nextIsScaled) if (!nextIsScaled && Math.abs(velocityY) > SWIPE_CLOSE_VELOCITY) { runOnJS(onRequestClose)() } }, }) function handleZoom(nextIsScaled: boolean) { onZoom(nextIsScaled) setScaled(nextIsScaled) } const handleDoubleTap = useCallback( (event: NativeSyntheticEvent) => { const nowTS = new Date().getTime() const scrollResponderRef = scrollViewRef?.current?.getScrollResponder() if (lastTapTS && nowTS - lastTapTS < DOUBLE_TAP_DELAY) { let nextZoomRect = { x: 0, y: 0, width: SCREEN.width, height: SCREEN.height, } const willZoom = !scaled if (willZoom) { const {pageX, pageY} = event.nativeEvent nextZoomRect = getZoomRectAfterDoubleTap( imageDimensions, pageX, pageY, ) } // @ts-ignore scrollResponderRef?.scrollResponderZoomTo({ ...nextZoomRect, // This rect is in screen coordinates animated: true, }) } else { lastTapTS = nowTS } }, [imageDimensions, scaled, scrollViewRef], ) return ( {(!loaded || !imageDimensions) && } setLoaded(true)} /> ) } const styles = StyleSheet.create({ imageScrollContainer: { height: SCREEN.height, }, listItem: { width: SCREEN.width, height: SCREEN.height, }, image: { width: SCREEN.width, height: SCREEN.height, }, }) const getZoomRectAfterDoubleTap = ( imageDimensions: ImageDimensions | null, touchX: number, touchY: number, ): { x: number y: number width: number height: number } => { if (!imageDimensions) { return { x: 0, y: 0, width: SCREEN.width, height: SCREEN.height, } } // First, let's figure out how much we want to zoom in. // We want to try to zoom in at least close enough to get rid of black bars. const imageAspect = imageDimensions.width / imageDimensions.height const screenAspect = SCREEN.width / SCREEN.height const zoom = Math.max( imageAspect / screenAspect, screenAspect / imageAspect, MIN_DOUBLE_TAP_SCALE, ) // Unlike in the Android version, we don't constrain the *max* zoom level here. // Instead, this is done in the ScrollView props so that it constraints pinch too. // Next, we'll be calculating the rectangle to "zoom into" in screen coordinates. // We already know the zoom level, so this gives us the rectangle size. let rectWidth = SCREEN.width / zoom let rectHeight = SCREEN.height / zoom // Before we settle on the zoomed rect, figure out the safe area it has to be inside. // We don't want to introduce new black bars or make existing black bars unbalanced. let minX = 0 let minY = 0 let maxX = SCREEN.width - rectWidth let maxY = SCREEN.height - rectHeight if (imageAspect >= screenAspect) { // The image has horizontal black bars. Exclude them from the safe area. const renderedHeight = SCREEN.width / imageAspect const horizontalBarHeight = (SCREEN.height - renderedHeight) / 2 minY += horizontalBarHeight maxY -= horizontalBarHeight } else { // The image has vertical black bars. Exclude them from the safe area. const renderedWidth = SCREEN.height * imageAspect const verticalBarWidth = (SCREEN.width - renderedWidth) / 2 minX += verticalBarWidth maxX -= verticalBarWidth } // Finally, we can position the rect according to its size and the safe area. let rectX if (maxX >= minX) { // Content fills the screen horizontally so we have horizontal wiggle room. // Try to keep the tapped point under the finger after zoom. rectX = touchX - touchX / zoom rectX = Math.min(rectX, maxX) rectX = Math.max(rectX, minX) } else { // Keep the rect centered on the screen so that black bars are balanced. rectX = SCREEN.width / 2 - rectWidth / 2 } let rectY if (maxY >= minY) { // Content fills the screen vertically so we have vertical wiggle room. // Try to keep the tapped point under the finger after zoom. rectY = touchY - touchY / zoom rectY = Math.min(rectY, maxY) rectY = Math.max(rectY, minY) } else { // Keep the rect centered on the screen so that black bars are balanced. rectY = SCREEN.height / 2 - rectHeight / 2 } return { x: rectX, y: rectY, height: rectHeight, width: rectWidth, } } export default React.memo(ImageItem)